Ray of Sickness (Necromancy)
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Description
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.